M249

The FNH M249 Para is an automatic centerfire Light Machine Gun that is featured in all The Last Stand games, except The Last Stand 1.

Description
The Lightened, Shortened version of the M249 Squad Automatic Weapon (SAW). It is an American derivative of the Belgian FNH Minimi, intended to provide infantry squads with a light machine gun that is more portable and simpler to maintain than preceding machine guns. It features a 16.3 Inch barrel, steel receiver and bolt, plastic grip, telescopic buttstock and handguard and it holds 100 5.56x45mm NATO rounds in a belted-ammunition container.

A weapon used exclusively by the U.S. Military.

Tactics
A very powerful Light Machine Gun with a large 100-round box magazine. It has an average range. With a firing rate close to assault rifles, It deals a lot of stopping power in a very short time. However, once its magazine is inevitably emptied, it takes a very long time for it to be reloaded. For this reason, it is highly recommended to equip a bandolier or ammunition pouch.

HERC Supply Boxes:
 HERC-06-04  Sighted Recoilles s 

Variants

 * Civilian 
 * Clean 
 * Extended Rusty Action 
 * Generic 
 * Generic Stock 
 * High Capacity Old 
 * Old 
 * Polished 
 * Quiet Old 
 * Rusty Action 
 * Sighted Old 
 * Stabilized Old 
 * Unwieldy 
 * <span style="color:rgb(127,127,127);">Dampened 
 * <span style="color:rgb(127,127,127);">Maintained 
 * <span style="color:rgb(127,127,127);">Quick Load 
 * <span style="color:rgb(127,127,127);">Quiet 
 * <span style="color:rgb(127,127,127);">Stabilized 
 * <span style="color:rgb(28,104,39);">Clean Long Barrel 
 * <span style="color:rgb(28,104,39);">Custom Action 
 * <span style="color:rgb(28,104,39);">Custom Stock 
 * <span style="color:rgb(28,104,39);">Extended 
 * <span style="color:rgb(28,104,39);">High Capacity 
 * <span style="color:rgb(28,104,39);">Long Barrel 
 * <span style="color:rgb(28,104,39);">Maintained Quick Load 
 * <span style="color:rgb(28,104,39);">Quick Action 
 * <span style="color:rgb(28,104,39);">Recoilless 
 * <span style="color:rgb(28,104,39);">Scoped 
 * <span style="color:rgb(28,104,39);">Sighted 
 * <span style="color:rgb(28,104,39);">Stabilized Quick Load 
 * <span style="color:rgb(10,85,120);"><span style="color:rgb(21,171,241);"><span lang="EN-US" style="font-size:10pt;font-family:Helvetica,sans-serif;color:rgb(21,171,241);border:1ptnonewindowtext;padding:0cm;">Dampened Scoped  
 * <span style="color:rgb(10,85,120);"><span style="color:rgb(21,171,241);"><span lang="EN-US" style="font-size:10pt;font-family:Helvetica,sans-serif;color:rgb(21,171,241);border:1ptnonewindowtext;padding:0cm;">High Capacity Long Barrel  
 * <span style="color:rgb(10,85,120);"><span style="color:rgb(21,171,241);"><span lang="EN-US" style="font-size:10pt;font-family:Helvetica,sans-serif;color:rgb(21,171,241);border:1ptnonewindowtext;padding:0cm;">Stabilized Custom Stock  
 * <span style="color:rgb(104,33,104);"><span style="color: rgb(96, 51, 127);">Sighted Recoilles  <span style="color: rgb(96, 51, 127);">s
 * <span style="color:rgb(104,33,104);"><span style="color: rgb(96, 51, 127);">Sighted Scoped 

<span style="color: rgb(83, 83, 83);">Trash

 * [[Image:BARRELICO.png|link=Barrel]] x 1 [[Image:FIRINGPINICO.png|link=Firing Pin]] x 1 [[Image:RETURNSPRINGICO.png|link=Return Spring]] x 1 [[Image:TRIGGERSYSTEMICO.png|link=Trigger System]] x 1 [[Image:MACHINEDPARTSICO.png|link=Machined Parts]] x 0-1

<span style="color: rgb(83, 83, 83);">Common

 * [[Image:BARRELICO.png|link=Barrel]] x 1 [[Image:FIRINGPINICO.png|link=Firing Pin]] x 1 [[Image:RETURNSPRINGICO.png|link=Return Spring]] x 1 [[Image:TRIGGERSYSTEMICO.png|link=Trigger System]] x 1

=
<span style="color: rgb(127, 127, 127);">Improved 

=

 * [[Image:BARRELICO.png|link=Barrel]] x 1 [[Image:FIRINGPINICO.png|link=Firing Pin]] x 1 [[Image:RETURNSPRINGICO.png|link=Return Spring]] x 1 [[Image:TRIGGERSYSTEMICO.png|link=Trigger System]] x 1 [[Image:MACHINEDPARTSICO.png|link=Machined Parts]] x 1

Uncommon

 * [[Image:BARRELICO.png|link=Barrel]] x 1 [[Image:FIRINGPINICO.png|link=Firing Pin]] x 1 [[Image:RETURNSPRINGICO.png|link=Return Spring]] x 1 [[Image:TRIGGERSYSTEMICO.png|link=Trigger System]] x 1 [[Image:MACHINEDPARTSICO.png|link=Machined Parts]] x 3-11 [[Image:STOCKICO.png|link=Stock]] x 0-1

Rare

 * [[Image:BARRELICO.png|link=Barrel]] x 1 [[Image:FIRINGPINICO.png|link=Firing Pin]] x 1 [[Image:RETURNSPRINGICO.png|link=Return Spring]] x 1 [[Image:TRIGGERSYSTEMICO.png|link=Trigger System]] x 1 [[Image:MACHINEDPARTSICO.png|link=Machined Parts]] x 6-16

=
<span style="color:rgb(96,51,127);">Very Rare 

=

 * [[Image:BARRELICO.png|link=Barrel]] x 1 [[Image:FIRINGPINICO.png|link=Firing Pin]] x 1 [[Image:RETURNSPRINGICO.png|link=Return Spring]] x 1 [[Image:TRIGGERSYSTEMICO.png|link=Trigger System]] x 1 [[Image:MACHINEDPARTSICO.png|link=Machined Parts]] x ??

Trivia

 * As found in the game files of The Last Stand 1, this weapon was planned to be featured, but was scrapped in the final game.
 * This weapon has been named 'M249 SAW' although the actual graphical appearance is based upon the lighter Para variant.